package com.awesumgames.awesum;

import android.opengl.GLES20;

public class Scene extends RunnableTree {
	
	public void add(Layer l) {
		l.scene = this;
		children.add(l);
	}

	public void load() {
		super.load();
	}

	public void draw() {
		//GLES20.glViewport(0, 0, Game.screenWidth, Game.screenHeight);
		super.draw();
	}

	public void step() {
		super.step();
	}
}
